Thursday, April 24, 2014

Disk 8: Thousand Arms (サウザンドアームズ)


Name: Thousand Arms (サウザンドアームズ)
Type: Dating Sim RPG
Available Languages: Japanese, English

Today’s game is one that I have some rather strong feelings about. While it is an Atlus RPG that has quite a few bells and whistles to its name, Thousand Arms also has the distinction of being a game that has a premise I despise. This game left me with a great deal of mixed feelings, given the fact that your characters gain power due to the main character’s manipulation of the feelings of women that he knows. While this game has the distinction of being the first dating sim that I ever played and also introduced me to the music of Hamasaki Ayumi, it also has the dubious credit of being one of the only games that left me feeling like a horrible person after beating it.
I originally ran across Thousand Arms as a teenager when it was released in the United States. If you’ve read any of my previous posts, you’ll know that an RPG dating sim that left the JPop music intact would have been considered a rare gift at the time. And so, I gleefully popped the disk in and began playing. What followed was a solid RPG experience with a system of gaining power that left me feeling like a liar and a cheat. So regretfully, I put it aside. As an adult, having had the misfortune of being exposed to some of the true horrors of Japanese computer visual novels and dating sims and having heard tales of the underbelly of the genre, which seems to glory in the suffering of others, I decided that a few kisses given willingly weren’t the end of the world. Maisu’s faults could be done away with after a good cry and a tub of ice cream in comparison to his seedier counterparts. There is a lot worse in the world. So when I ran across a Japanese copy of Thousand Arms at a low price I snatched it up, played it, and beat it. In spite of my high-flown ‘it could be worse’ pep talk beforehand, I still felt badly afterward.
 
This is Maisu, the girl-chasing protagonist of the game.
You start with a ragged looking Maisu stumbling down the road, yelling at his empty stomach and wishing that he could be spending time with girls. Yeah, I’m sure we all see where this is going. He has a flashback to his home, where apparently he is the son of a very famous family, the Triumphs. If you wander around the house, some of the maids seem to dread the presence of ‘Bocchama’. So Maisu is a pervert who goes after his own servants. Great. When we track down Cliff, Maisu’s father, we are treated to a scene which, along with some writings found around the house, show us exactly how Maisu’s personality was formed. Your flashback continues to Kanto, Maisu’s hometown, which is being attacked by the Dark Army. Maisu’s personal leave-taking is brought up short by him sighting a pretty girl, who you can proceed to hit on. No matter what the player chooses to say, Maisu gets trampled by a herd of panicking villagers. There is justice in this universe. Maisu returns to the present in time to lament his fate before passing out in front of the city of Boyzby.
What follows is one of my all-time favorite Hamasaki Ayumi songs, ‘Depend on you’, accompanied by a rather neat anime opening sequence. Maisu awakens from his stupor to the sound of a girl screaming and rushes to her aid. Sodina, the main love interest in the game and current distressed damsel, doesn’t really seem to need Maisu’s help, but that won’t stop our hero from showing off. Anyway four baddies against one teenage girl seems a bit unfair. Sodina warns Maisu not to use the sword he is carrying, he ignores her, and it snaps like a twig. So Maisu gets beaten to a pulp, and it’s up to Sodina and her brother to save the both of you. She has taken a liking to Maisu for some reason, but her brother is less than impressed with how badly he has treated his sword, and sends him on a mission to repair it. So basically Maisu is on a quest to learn more about his family trade as a spirit blacksmith while trying to hit on as much of the female populace as is humanly possible. And let’s not forget that there is a great deal of trouble brewing all around us, so we’d better get that broken sword fixed pronto!
The game itself doesn’t look like much, although the backgrounds are somewhat detailed. The characters’ faces are lovely, however, and when they talk to you, it looks like you’re watching something straight from an anime. When you go into battle, the game shines as well. Both the character and enemy designs are inspired and make for a very interesting in battle appearance.
 
You can have up to three characters in battle, one in the front line and two in the back. The person in the front line is your attacker, and the people in the back row can cast support magic or use items. Both the front and back line has a gauge, and when the line empties, the action that you chose to take is available to use via a press of the appropriate button. You can have your character cast a spell and hold it in stock, saving it for when you need it, which is very useful, especially for healing. Every now and then you’ll get lucky and a back row character will throw a taunt the enemy’s way to lower their stats, or cheer you on to raise yours. The front row character has your basic RPG commands, attack, magic, special techniques, defend, item, run, all are there for the choosing. They differ slightly depending on who you choose to use as your attacker.
Gaining power via using Maisu’s abilities as a spirit blacksmith is necessary in this game, and to do so, he needs the help of girls who like him and can lend their power to the process. It’s how you upgrade everyone’s weapons to learn new magic and techniques, and is absolutely necessary if you want to win the game. Maisu dates Sodina, the girl he truly likes, but dates a lot of other girls too, all because he likes to play the field and wants to get their powers for his weapons. He dates Uina, even though he knows that his friend Mu-za has a crush on her but is too shy to tell her. You as a player have no choice but to go along with this, as leveling up your weapons and gaining powers on them is the only way to beat the game. So basically you are required to be a jerk. In order to get the girls to like you more, you have many different options, such as presents and mini-games. The most common method of getting the girl to like you better is taking them out on dates, answering whatever questions they put to you in a manner that that particular girl will like best, and then hoping that their affection for you will level up enough that you can take them to a smithy and upgrade your weapons.
 
Sodina rewards Maisu for a successful date, complete with kissing sound effect.
I’ve always felt that one of the signs of a truly great RPG is having characters, both playable and non-playable, that you genuinely care about. This game thrives off of you manipulating the emotions of many of the people around you without any regard to the consequences, which took away from what I feel would otherwise have been a much better game. It’s sad to say that when I look back on my experience with Thousand Arms, I see a game that had a lot of promise, but left a rather unpleasant feeling in its wake.
 
 
If you feel like hearing more of my gaming prattle, feel free to follow me on Twitter. You can find me at @bejiita_buruma

Thursday, April 10, 2014

Disk 7: Arc The Lad (アークザラッド)


Name: Arc The Lad (アークザラッド)
Type: Strategy RPG
Available Languages: Japanese, English

As I looked at my blog recently I realized, to my chagrin, that there was a glaring omission in the posts that really deserved to be rectified. There are many types of RPGs out there, and while I had spent time talking about the turn-based and action varieties, I had gone nowhere near the staple that is the strategy RPG. I have no excuse, given that the PlayStation has a plethora of titles to choose from, including what many, myself included, consider to be the greatest strategy RPG of all time: Final Fantasy Tactics. But as that game has been covered by many writers before and is practically legendary, it won’t suit this blog. I certainly didn’t want to write about Hoshigami Shizumi Yuku Aoki Daichi, as I have enough stress in my life without replaying what is quite possibly the most difficult SRPG I’ve ever encountered. I decided, in the end, on a title that is the first game in a series that has been released in the west. It’s not a hugely popular game, and it’s not even the greatest game in the series, but it was the beginning of a great deal of fun for me, and is worth checking out. So our first SRPG on the blog is going to be Arc the Lad.

Arc the Lad is certainly not obscure in its native land, having produced, among other things, its own anime, which I possess but have yet to watch. Be that as it may, many people here have never heard of the series, and so it is appropriate for this blog. The back of the jewel case promises us a nonstop great adventure, so let us begin!

We start out with the village headman and a young woman in front of a large gate. It appears that only members of the White family like the young woman herself can pass this gate. It seems that she is only there because the village headman has promised to make someone leave the village and will let her be free. But in order for him to do that, she has to go to the top of Shion Mountain and extinguish the sealing flame. This all seems quite fishy to me. It seems that Shion’s Flame has burned on the mountain of spirits continually for three thousand years, and now this young woman is going to put it out. Now I’m certain that this is a bad idea. She pushes her own curiosity about this situation aside due to her not wanting to go to Parenshia Castle to marry the prince, which is something that a member of her family must do. No sooner does she extinguish the flame and rejoice about everything being perfectly fine than the screen goes dark and a voice gloats over finally being unsealed. I knew that this was a bad idea. And as the village head says, the seal that held for three thousand years disappeared all because of a shrewish girl. Oh dear. Seems someone named Cabinet Minister Anderu is behind all of this. We’ll just have to wait and see.




We finally meet Arc, our protagonist and the fellow who gives his name to this entire series of games. He seems to be hesitating over the chest which contains his father’s armor and sword. It’s locked, but he clearly wants in. The extinguishing of the flame that we saw caused snow to fall for the first time in ten years, and Arc is upset because he lost his father on a night with a similar blizzard. He feels that if he goes to the mountain tonight, he will find out why his father disappeared. His mother, Poruta, believes his father to be dead, while Arc says his strong father would not die so easily, and if any of the monsters on the mountain did kill his father, he would avenge him. He needs to see for himself. Poruta unlocks the chest for him, and then leaves, remembering her husband’s words. Things are coming to pass exactly as he said that they would ten years ago.

Finally we gain control of Arc and he garbs himself for battle, complete with a heroic change in music. No sooner do we leave Arc’s house, than we’re back with the young woman from earlier, who is quite concerned with what has been happening on the mountain ever since she extinguished the flame. As she should be, methinks. She feels that since it’s her fault, she has to do something about it, but before she can head out, Arc shows up. They introduce themselves, and we find out that the young woman’s name is Kukuru. She tells Arc that the flame on the top of the mountain is out, and that she is going to relight it. He offers to go for her, but she refuses, citing the terrible voice she heard when she doused the flame earlier. Kukuru doesn’t want him to be put in danger for something that she did. Arc is looking for the monster that he believes killed his father ten years ago, and refuses to be stopped in his quest, so he takes her torch and hops quite skillfully up the side of the mountain. There, we are confronted by the Ark Demon, who thinks that Arc is the one who doused the flame, and tries to kill him in order to make sure the three thousand year curse is broken. As Arc isn’t the one the demon is looking for, it moves on without finishing him off. Arc is saved by the spirit of the mountain, who tells Arc to go to the mountain peak, where he should light the flame and make the demon disappear. Arc gets the power of the spirits, which is a pretty sweet deal. Finally we can get to the game proper!




Arc the Lad’s battle system is simple enough by SRPG standards. When it’s your character’s turn, there are multiple choices they can make depending on their skills and their surroundings. Your character has a certain amount of health and magic depending on their level and their natural skills. They can jump to certain heights, throw items a certain distance, and move in a certain radius, given their natural talent as well. They each have their own set of skills and spells, which can hit one or more enemies or allies in a line or radius, depending on the skill. It truly is a very basic SRPG, and is quite a lot of fun.



Arc the Lad is not a visual marvel in any sense, but it is certainly not an ugly game either, and the sprites are quite detailed in comparison to the rest of the game. I won’t spoil the series for you by telling you what Arc’s destiny is, but suffice it to say that the game managed to surprise me. The plotlines of all of the original PlayStation Arc the Lad games are worth checking out, and the gameplay improves over the first game in both II and III. If you are unfamiliar with strategy RPGs, Arc the Lad is a great place to start as the learning curve is rather gentle, and I never felt that unpleasant panicky feeling that some SRPGs can throw at you right off the bat when you’re just learning what you’re doing. All that being said, it’s a great game for beginners, and its sequels up the ante in difficulty, so these games are a great place to hone your skills for other games. And of course, the Arc the Lad games are worth playing on their own merit. The story is interesting, the characters are engaging, and the battle system is fun. What more could you ask for from a game?

If you feel like hearing more of my gaming prattle, feel free to follow me on Twitter. You can find me at @bejiita_buruma