Name: Alshark (アルシャーク)
Type: Sci-Fi RPG
Available Languages: Japanese
Today we’re taking a step in an entirely new direction by looking at an RPG that is played on the PC Engine. The game in question is called Alshark, and while the version I’m playing is for the Super CD Rom, it appears on several other platforms. Alshark’s jewel case bills the game as a space opera RPG, which is a bit different than this blog’s usual fare, which I’m pretty excited about. The front cover has an attractively drawn cast of humans and aliens who look primed for intergalactic warfare, so here’s hoping that I’m not disappointed. As usual, I’ll be spelling the names with the anglicized names given in the accompanying booklet for ease of reading.
The game opens with a rather interesting background story sequence, followed by an animation showing the main party members. So far, so good! Once you are able to start the game proper, you will be on the planet Home. The game begins in the city of Kosuma with the protagonist, Sion, being awoken by Kal, his robot friend. If I could set Kal’s voice to my alarm clock, I would. It is truly terrifying. After being literally forced out of bed, Sion drags his way out to see his parents. It appears that a meteorite crashed into Home not far from Kosuma the night before, and his father, Jido, is going to investigate it. Sion wants to accompany him, but since his father is going for work, he refuses, promising to take his son after the investigation is finished.
If Kal's hyper warbling is to be believed, it is, in fact, morning. |
After this disappointing setback, we get control of
Sion. He immediately goes off to find Shoko, daughter of another of the
surveyors and resident pretty girl. She decides to help him hightail it to the
Zakusen Canyon, site of the meteorite crash, and offers Sion a handgun to
protect himself from the local giant insects. I’m sure her dad won’t mind her
stealing his hidden weaponry to blatantly disobey him! It’s for the sake of the
universe…probably.
After equipping Sion with his shiny new weapon and
cringing at his and Shoko’s level one statuses, it’s time to go out and level
grind. Luckily the enemies here are ludicrously weak, and a villager in Kosuma
is more than happy to help you on your quest for glory by giving you unlimited
healing items. When imminent death seems far less likely, Sion and Shoko head
out for Zakusen Canyon to peek at their fathers’ progressing investigation.
Zakusen Canyon is to the north of Kosuma and looks
exactly like the world map, save for the fact that your characters have to wend
their way through a labyrinthine wall of mountains in order to find their way
to the site of the meteorite crash. There are quite a few dead ends and tougher
enemy groups further in, which makes the dungeon more interesting and more
frustrating in equal measure. Now is about the time that I feel that I should
mention that I would love to have control of more party members than just Sion.
Thankfully this dungeon is quite short by Alshark standards, and my party
reached the crash site unscathed.
That's the strangest looking meteorite our heroes have ever seen. |
Shoko hurries Sion along, and they hide behind a
conveniently placed rock formation. The ‘meteorite’ that their dads went to
investigate certainly looks a lot more like a spaceship to me, but what do I
know? A cut scene ensues, in which Shoko asks the million dollar question: what
is that? They quickly place it as a warship from the Zoriasu Empire, of a type
that they don’t recognize. I do believe that we’ve hit upon the intergalactic
warfare portion of the game! Their discussion of the reasoning for the empire
being there is cut short as someone exits the ship and a fight ensues. Mamon,
Shoko’s father, grabs his head in pain and screams, and when he recovers, it is
clear that he is possessed. He proceeds to slaughter everyone, leaving with a
few cryptic words about something called ‘Alshark’. Given that that’s the name
of the game, I would say that we should make note of it.
Your party manages to make it to Jido in time to
hear his last words. He charges us with finding a man named Scrap Joe, who is
actually way more useful than his name implies. Jido is certain that something
has happened to Mamon, and dies with the word Alshark on his lips. You would
think that it was important or something. Sion seems pretty set on getting back
at the Zoriasu soldiers that he holds responsible for his father’s death. Shoko
begs him not to hate her father, as she is certain that something has happened
to him. Sion agrees, laying all the blame on the Zoriasu soldiers, and vows to
save Mamon. So much for a seemingly innocent adventure.
Alshark’s battle
system is pretty basic. You control the main character, Sion, who is given a
list of commands to choose from. He can attack, use special techniques, use
items, change any party member’s equipment, check any party member’s status, or
run. The other characters move freely, attacking and healing at will. Depending
on what weapon or weapons the character has equipped, they will attack one or
multiple enemies. While human characters can level up via battle, a robot like
Kal can only be leveled up by a talented mechanic like your party member Joe.
Alshark, unfortunately, doesn’t look like much. The
world map is huge and rather bland, and the sprites are tiny and unremarkable.
The in battle sprites are more of the same, and are really nothing to write
home about. The music in places is rather catchy, though, and kept my toes
tapping as I worked my way through the bland, labyrinthine dungeons. The cut
scenes, however, are quite impressively drawn, and the voice acting throughout
the game ranges from comical to excellent.
Overall, I truly like Alshark. While it is a very
basic game, the setting is different enough to set it apart from other RPGs of
its ilk. I do admit to comparing every space based RPG to Phantasy Star:
Sennenki No Owari Ni, and Alshark is certainly not even close to touching that
game’s greatness, but that should not keep an RPG devotee from killing a few
hours with an amusing game. It’s not Phantasy Star, it’s not Star Ocean, but it
is fun.
If you feel like hearing more of my
gaming prattle, feel free to follow me on Twitter. You can find me at @bejiita_buruma
No comments:
Post a Comment