This week we go back to the Mystic Dragoons once again for two reasons. One, I did promise that I would post more about it at some juncture or another, if only for my own amusement. Two, due to some recent health concerns, I haven’t been able to write very much, and thought that this would be better than leaving my readers without any post this week at all. I hope that you enjoy it.
Welcome to part three of our trek through The Mystic Dragoons. As mentioned beforehand, many of the names that I use in this post will be the anglicized names given in the art booklet that came with the game. I’m doing this purely to make my work somewhat easier for people to read. Anyway, when last we left our intrepid band of misfits, they were wandering around the bar in Harvey, looking for passage on a ship to the mainland. Considering the dubious nature of the patrons upstairs, the basement of a dive bar is not exactly the kind of place that I would normally want our underage heroes to go, but given the drastic situation that we’re in, I suppose we have no choice. So here goes nothing.
The first rule of Fight Club is... |
My eyes!!! |
Moving onward, it’s time to head to the port and get
off this island once and for all. We board Rasseru’s glaringly fuchsia ship,
and it’s finally time to head out onto the ocean. Being that this is an RPG, I
expected something terrible to happen to us between here and the continent, as
that is the usual formula. But except for several random encounters along the
way, the voyage was completely peaceful. What, no ghost ship, no sneak attack
by an enemy fleet? I am severely disappointed in this game for letting a chance
to be cliché completely pass them by. What were they thinking?
After working my way through my little snit, I
decided that it was time to see where Rasseru had dumped us. He wouldn’t give
us much information either, so it seems that we have our work cut out for us.
Of course we do. It seems that we’re in Borushu, which is in the southwestern
part of Pura-ma. Grand. Well, at least we’re closer to wherever we’re headed
than we were. Time to go fishing for information. We find one of the scouts who
have been mentioned around town, made quite noticeable by the fashion statement
he makes in his bright pink armor. Apparently we need a letter of introduction
if we want to become the dragoons we were clearly meant to be, but we don’t
know anyone in power, and have therefore reached another roadblock between us
and the sky army. Oh joy. We’re stuck here, with the bridge being out, and we
have no letter of introduction, so it seems that we have no choice but to
enlist in the regular army. So with dreams of glory dashed, we head off to
become grunts and work our way up the proverbial ladder the old-fashioned way.
Interesting fashion statement you're making there, Skippy. |
That is one weird looking dragon. |
Well, now even Alf is upset, and if he weren’t so precious looking during his fit, I would be enthused to have an angry dragon on my side. Oh Raira, why did you have to die? (To further the plot, of course.) The realities of war seem to finally be sinking in to Bud, and everyone is pretty low, until Roxy notices something approaching. I don’t believe it. I really don’t believe it. It’s the Tactical Dragoons, late as usual. They recognize us immediately, which is nice, considering the situation that they last saw us in. After giving us some well-deserved props for taking out the Gureizeru murderers here on the bridge, they point us in the direction of the army camp, tell us to be careful, and book it again. On the way out, Psy, one of the dragoons, makes a comment to one of her companions about the commander of this particular camp’s nickname being Gozetto the New Recruit Killer. Oh this just keeps getting better and better. They seem to be amused by how this is going to go for us, which, considering our recent circumstances, is just mean. Why do we want to join them again? Oh right, the dragons. I almost forgot.
Mila is about as enthused with the Tactical Dragoons and their attitude as I am, but there is nothing to be done about it at the moment. We have to move onward to the army camp on our own, even though Bud is being a complete wuss and seems unnerved to be going there without an escort. After some mockery of Bud courtesy of Roxy, we regain control of the party and finally reach the land on the other side of the bridge. We can’t commit anymore herculean leaps, so there is no backtracking. Nothing to do now but move forward and into the loving arms of Gozetto the New Recruit Killer.
Next time on The Mystic Dragoons: Boot camp for ten-year-olds and the commander from H-E-double-hockey-sticks.
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